: Players start with a basic fire and flimsy tents, slowly upgrading to reinforced watchtowers, high walls, and automated traps.
: At dusk, distant groans multiply. A specific direction of the attack is highlighted on the camp map. Zombie Camp
: A rival human faction demands half of your camp supplies. Do you give in to maintain peace or fight them off while risking a double attack from zombies? : Players start with a basic fire and
: Players start with a basic fire and flimsy tents, slowly upgrading to reinforced watchtowers, high walls, and automated traps.
: At dusk, distant groans multiply. A specific direction of the attack is highlighted on the camp map.
: A rival human faction demands half of your camp supplies. Do you give in to maintain peace or fight them off while risking a double attack from zombies?