Worlds Of Ultima Instant

The Avatar travels back in time to 1895 to rescue historical figures stranded on Mars.

A failed experiment with an obsidian moonstone teleports the Avatar to the Valley of Eodon.

A massive, unmappable jungle on Earth filled with dinosaurs, massive insects, and human tribes pulled from various eras of history. WORLDS OF ULTIMA

Origin used these games to capitalize on the massive development costs of the Ultima VI engine. It allowed them to release high-quality RPGs rapidly without building systems from scratch.

By ditching the rigid virtues and ethics of Lord British's Britannia, the writers were free to build wacky, creative, and localized plotlines. The Avatar travels back in time to 1895

The series represents a fascinating, experimental era for Origin Systems in the early 1990s. Built on the engine of Ultima VI: The False Prophet , these games served as spin-offs that took the Avatar away from Britannia and into vastly different historical and pulpy settings. 🦖 Worlds of Ultima: The Savage Empire (1990)

A red planet mapped with Victorian-era settlements, bizarre alien structures, and a distinct steampunk flair. Origin used these games to capitalize on the

This first entry ditching high fantasy for a pulp adventure setting inspired by classic lost-world novels.

Translate »