The game relies on a single, primary mechanic that is easy to understand but takes significant practice to master.
: Once airborne, holding the mouse button causes the character to tuck, increasing rotational speed. Releasing the button causes them to untuck, slowing the rotation.
: A notable feature is the "zoom out" at the end of a session, which allows you to see your total progress across the entire mountain.
: Sticking a landing on your feet is crucial for maintaining a foothold and preventing the character from sliding back down the mountain. Key Features
: Players click and drag anywhere on the screen in a slingshot motion to aim and launch their character.