Instead of walking to each NPC, this feature detects all enemies within a specific radius and triggers your attack remotely. : Loops through the Workspace.Enemies folder.
: Automatically rebirths the moment you hit the requirement, then teleports to the best available egg to spend the new currency. SWORDMAN SIMULATOR SCRIPT | AUTOFARM
The biggest bottleneck in simulators is stopping to rebirth or clear your inventory. : "Resource Management Mode." Instead of walking to each NPC, this feature
If you are writing the script, here is a "Clean Kill" logic snippet to get you started: The biggest bottleneck in simulators is stopping to
🚩 : Using scripts can get your account banned. Use an "alt" account and an updated executor to stay safe.
local Players = game:GetService("Players") local Player = Players.LocalPlayer local RS = game:GetService("RunService") _G.AutoFarm = true task.spawn(function() while _G.AutoFarm do task.wait() pcall(function() for _, enemy in pairs(workspace.Enemies:GetChildren()) do if enemy:FindFirstChild("HumanoidRootPart") and enemy.Humanoid.Health > 0 then -- The "Interesting" Part: Remote Attacking game:GetService("ReplicatedStorage").Events.Attack:FireServer(enemy) -- Optional: Tween to enemy if the game checks distance end end end) end end) Use code with caution. Copied to clipboard