Stardeus - V0.6.109
: NPC ships began to be affected by magnetic storms, making the universe feel more dynamic and less centered solely on the player's ship.
The update introduced several impactful changes to both gameplay balance and AI logic: Stardeus v0.6.109
: To prevent overwhelming players, the number of beings ejected from a shot-down Breach Capsule was limited to eight. Historical Context in the "Stardeus" Roadmap : NPC ships began to be affected by
Placed roughly midway between the initial release and the massive update, v0.6.109 served as a "polishing" update. It refined the core "Wrecked" scenario by ensuring the AI could handle complex repair tasks on increasingly large ships without suffering from the "stuck" or "idle" worker issues that plagued earlier experimental builds. It refined the core "Wrecked" scenario by ensuring
A primary focus of v0.6.109 was technical optimization. During this period, the developer, Kodo Linija , focused on reducing system-taxing visual effects to prevent crashes, specifically by capping ship weapon visual effects. This established a precedent for balancing visual fidelity with performance—a necessity for a game that allows for massive, detailed starship builds. Key Features and Refinements
: The update addressed a major bug where shooting down a breach capsule would occasionally result in the unintended death of random beings from the same faction who weren't actually on the ship.
Today, while players benefit from advanced features like unique colonist faces, modular body parts, and complex social relationships, the underlying stability that allows these systems to function without crashing—even on handhelds like the Steam Deck—can be traced back to the rigorous bug-squashing and optimization efforts seen in versions like 0.6.109. 14 or see a comparison of over time? Stardeus Changelog