: The campaign includes mini-stories and encounters where you must make moral choices that directly affect your party's mood and progress.
: In the north of the Wild Lands stands the Spire of Sorcery , a sentient citadel that has recently awakened due to a "dark threat from the east". Spire.of.Sorcery.v206 (2).rar
: The Spire has sounded an ancient Call, promising a new life and summoning mages to join its cause. Your story begins with a small party of runaway mages who successfully cross the Great River to reach it. Narrative Elements in Version 206 : The campaign includes mini-stories and encounters where
: Your primary goal is to navigate the dangerous Wild Lands, find the magic node in the eastern valley, and activate the Spire to mend the broken world. Your story begins with a small party of