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Entertainment can be categorized by the level of audience involvement: (watching a movie), active (playing a sport), or interactive (playing video games).

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Companies use emotional data and facial coding technology, such as that offered by iMotions , to refine story flows and test alternative endings before release. Responsible Content Creation Entertainment can be categorized by the level of

The industry is currently defined by a shift from traditional formats to digital-first consumption. active (playing a sport)