Secret Of Magia Page

“Despite the huge map and odd intro, the game shows potential at first with its combat system... however, it was soon ruined by the enemy scaling, which shouldn't be there in the first place.” Save or Quit · 5 years ago

“I liked that this game tried to do as many fresh things as possible, things that aren't in the average RPG Maker game. There's a few nice things to it, but it feels very half-baked in execution.” Planned All Along · 5 years ago Secret Of Magia

: HonestGamers provides a retrospective piece titled "Regret of Mana," which analyzes the common pitfalls of small-team indie RPGs—such as bare-bones features and abbreviated world-building—using Secret Of Magia as a primary example. “Despite the huge map and odd intro, the

: In an article on Gamers Haven , the author explores how the game "puts RPG Maker through its paces," specifically discussing the complexity of its menu systems and class selection (such as the keyboard ninja). : In an article on Gamers Haven ,

: The review at Save or Quit analyzes the game's core loop, noting its non-linear dungeon progression but criticizing the "weird" enemy level scaling and shallow implementation of features like the hookshot and crafting.

“Despite the huge map and odd intro, the game shows potential at first with its combat system... however, it was soon ruined by the enemy scaling, which shouldn't be there in the first place.” Save or Quit · 5 years ago

“I liked that this game tried to do as many fresh things as possible, things that aren't in the average RPG Maker game. There's a few nice things to it, but it feels very half-baked in execution.” Planned All Along · 5 years ago

: HonestGamers provides a retrospective piece titled "Regret of Mana," which analyzes the common pitfalls of small-team indie RPGs—such as bare-bones features and abbreviated world-building—using Secret Of Magia as a primary example.

: In an article on Gamers Haven , the author explores how the game "puts RPG Maker through its paces," specifically discussing the complexity of its menu systems and class selection (such as the keyboard ninja).

: The review at Save or Quit analyzes the game's core loop, noting its non-linear dungeon progression but criticizing the "weird" enemy level scaling and shallow implementation of features like the hookshot and crafting.