local seat = script.Parent local carModel = seat.Parent -- Configuration local maxSpeed = 80 local steerAngle = 30 local torque = 10000 -- Reference your wheels (ensure they are named correctly in your model) local frontLeft = carModel:FindFirstChild("FL_Wheel") local frontRight = carModel:FindFirstChild("FR_Wheel") seat.Changed:Connect(function(property) if property == "Throttle" then -- Apply velocity based on Throttle (1, 0, or -1) seat.MaxSpeed = maxSpeed * math.abs(seat.Throttle) end if property == "Steer" then -- Adjust the rotation of front wheels for steering local turn = seat.Steer * steerAngle -- Logic to rotate wheel attachments or welds goes here end end) Use code with caution. Copied to clipboard 3 Tips for a Better "Everyday" Feel
If your car flips easily, increase the Mass of the base plate or lower the CenterOfMass using a Massless toggle on the upper body parts. [Roblox] Everyday Car Driving Script
Insert a Script (Server-side) inside the VehicleSeat . The Script local seat = script
Group your car parts together. Ensure the wheels are unanchored. The Seat: Add a VehicleSeat to the car. The Script Group your car parts together
A suburban getaway or a pizza delivery sim? Let us know in the comments!
Attach a sound to the VehicleSeat . Use the PlaybackSpeed property and link it to the seat.Velocity.Magnitude to make the engine rev higher as the car goes faster. Conclusion
Don't just set the throttle to zero. Use a small BodyVelocity or LinearVelocity to simulate a "coasting" stop when the player lets go of the keys.