Roblox Ball And Axe Script - Inf Reach | Set Gr... May 2026

Alex didn't argue in the chat. Instead, he opened his own script editor. He quickly wrote a server-side check that measured the distance between a player's axe and the ball at the moment of impact. If the distance was greater than 15 studs, the hit was ignored and the player was flagged. He also hard-coded the server's workspace gravity to instantly reset and lock if any client tried to alter it.

Behind the scenes, the game's solo developer, Alex, saw the server analytics spiking. Winning scores were hitting 100-0 in under two minutes. He joined the server incognito to investigate.

The match began, and CodeBreaker immediately activated the first toggle. ⚡ Roblox ball and axe Script - Inf Reach | Set Gr...

CodeBreaker smirked and opened the script GUI again. He found the slider labeled Set Gravity and dragged it from the default 196.2 all the way down to 20 . Suddenly, the physics of the entire server broke.

The gravity returned to normal, Maya landed on her feet with a satisfying thud, and the game continued. Alex didn't argue in the chat

He watched as Maya and the rest of the lobby floated helplessly in the low-gravity void while CodeBreaker manipulated the ball from across the map.

Across the arena, a veteran player named Maya timed a perfect leap to intercept the iron ball. She swung her glowing neon axe at the exact millisecond required. But before her blade could connect, the ball suddenly stopped mid-air, fifty studs away from CodeBreaker. If the distance was greater than 15 studs,

The server for Sphere Slasher was maxed out at thirty players, and the physics engine was sweating. The game was simple but intense: players used massive axes to launch a heavy iron ball at each other's glowing goals. Success required precise timing, spatial awareness, and mastering the game's standard jumping gravity. Then, Xx_CodeBreaker_xX joined the lobby.

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