Reshade Rtgi.zip -

: If FrameTime exceeds 16.6ms (sub-60fps), trigger a lower-sample count pass. 2. Auto-Depth Buffer Detection

Develop a script or macro that adjusts the RT_RAY_AMOUNT and RT_RAY_STEP based on the current frame rate. This prevents performance tanking in heavy scenes. : Monitor the FrameTime variable in ReShade. Reshade RTGI.zip

To develop a feature related to "Reshade RTGI.zip"—which typically refers to shader for ReShade—you are likely looking to integrate or extend its path-tracing capabilities. : If FrameTime exceeds 16

One of the biggest hurdles with RTGI is depth buffer loss (which breaks the effect). You can develop a UI-based "Auto-Fix" feature: : If FrameTime exceeds 16.6ms (sub-60fps)

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