The gameplay wasn't just another Gears of War clone. It introduced a distinct rock-paper-scissors melee system : beat Grapples. Grapples beat Dodges. Dodges beat Strikes.
Early reviews were a mixed bag. Critics from Metacritic and GameCritics praised the striking character designs and world-building but pointed out issues like steep difficulty spikes, long matchmaking queues, and a confusing multi-currency monetization system. raiders-of-the-broken-planet-alien-myths-campaign-plaza
This was essential because brawling was often the only way to harvest , the mystical substance used for ammunition and supernatural powers. This added a layer of "thinking man’s strategy" to every encounter—you couldn't just stay in cover and shoot; you had to get your hands dirty to stay in the fight . The Antagonist Twist The gameplay wasn't just another Gears of War clone
Diving into the Broken Planet: A Look Back at Alien Myths If you were scrolling through game downloads in late 2017, you likely stumbled upon a title that looked like a high-budget sci-fi epic but carried a curious indie soul: Raiders of the Broken Planet . Specifically, the "Alien Myths" campaign served as the game’s true debut, setting the stage for what would eventually evolve into the free-to-play universe of Spacelords . What is Alien Myths? Dodges beat Strikes
Alien Myths was the first of four planned premium campaigns for MercurySteam’s ambitious 4v1 asymmetrical shooter. While the game provided a free prologue to get players through the door, Alien Myths was the "meat" of the initial experience. It centered on the Raiders' quest to find the legendary Protectors—ancient beings whose power might be enough to kick invading human factions off the Broken Planet. Core Gameplay: Shooting Meets Brawling