: Restrict the rotation so the launcher cannot fire downward or directly horizontal. Most installments limit the angle to roughly 180∘180 raised to the composed with power to keep the action moving upward.
For a step-by-step technical walkthrough on coding these mechanics from scratch, watch this development guide: puzzle-bobble-installment-tutorials
The launcher is the primary interaction point in a Puzzle Bobble-style game. Below are the functional requirements to generate this feature: : Restrict the rotation so the launcher cannot
If you are looking to code this feature, tutorials often suggest using a where you calculate the trajectory using basic trigonometry. puzzle-bobble-installment-tutorials