Implementation: This often requires finding the local script variable for stamina or "spoofing" the depletion remote. 3. Movement & Utility
Group features into "Main," "Combat," "Teleports," and "Settings."
Implementation: Use a Magnitude check to find the closest NPC and a Tween or CFrame offset to position the player safely (usually above or behind the NPC) to avoid taking damage.
Highlights other players or rare boss spawns using Highlight objects or BillboardGuis . 4. Technical Structure (Example Snippet)
If you are building this into the Xenors framework, your "Auto-Farm" logic would look conceptually like this:
My Hero Mania Gui (xenors) -
Implementation: This often requires finding the local script variable for stamina or "spoofing" the depletion remote. 3. Movement & Utility
Group features into "Main," "Combat," "Teleports," and "Settings." My Hero Mania GUI (Xenors)
Implementation: Use a Magnitude check to find the closest NPC and a Tween or CFrame offset to position the player safely (usually above or behind the NPC) to avoid taking damage. Implementation: This often requires finding the local script
Highlights other players or rare boss spawns using Highlight objects or BillboardGuis . 4. Technical Structure (Example Snippet) My Hero Mania GUI (Xenors)
If you are building this into the Xenors framework, your "Auto-Farm" logic would look conceptually like this: