Combat is turn-based, but actions are dictated by .

: Used to Block (reduce damage) or Dodge (avoid damage entirely and potentially reuse the die).

: Special yellow dice that activate against unopposed attacks and can trigger multiple times if they win their clash. 3. Emotion Levels & Abnormality Pages Battles are dynamic and react to the "mood" of the fight.

: Each time your group's emotion level rises, you choose a powerful buff or tactical modifier. These are categorized into Awakening (beneficial) or Breakdown (high risk/reward). 4. Key Pages & Passive Attribution

: High-speed characters can "intercept" or redirect attacks aimed at slower allies, allowing you to control which units take damage and which engage in specific clashes. 2. Clashing & Dice Types

: At the start of a turn, every character rolls dice to determine their speed.

: Increases as librarians win or lose clashes, or roll maximum/minimum dice values.

: Used to deal damage and "stagger" damage to opponents.

Library Of Ruina 〈AUTHENTIC〉

Combat is turn-based, but actions are dictated by .

: Used to Block (reduce damage) or Dodge (avoid damage entirely and potentially reuse the die).

: Special yellow dice that activate against unopposed attacks and can trigger multiple times if they win their clash. 3. Emotion Levels & Abnormality Pages Battles are dynamic and react to the "mood" of the fight. Library Of Ruina

: Each time your group's emotion level rises, you choose a powerful buff or tactical modifier. These are categorized into Awakening (beneficial) or Breakdown (high risk/reward). 4. Key Pages & Passive Attribution

: High-speed characters can "intercept" or redirect attacks aimed at slower allies, allowing you to control which units take damage and which engage in specific clashes. 2. Clashing & Dice Types Combat is turn-based, but actions are dictated by

: At the start of a turn, every character rolls dice to determine their speed.

: Increases as librarians win or lose clashes, or roll maximum/minimum dice values. or roll maximum/minimum dice values.

: Used to deal damage and "stagger" damage to opponents.

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