Unlike earlier versions that might ignore your surroundings, 1.2.1 emphasizes the "where." Sleeping in an exposed area or near radiation zones (like those managed by Arszi's Dynamic Radiation Zones ) can lead to waking up with significant debuffs or even dying in your sleep. Pros
The primary goal of this version is to overhaul the standard "skip time" mechanic into a more grounded, realistic experience. In hardcore survival sandboxes, sleep is often just a button press; version 1.2.1 shifts this toward a system that integrates with the player's physical state and the surrounding environment.
Removes the "teleport through time" feel, making the night cycle feel meaningful and dangerous.
For players used to fast-paced action, the forced downtime can feel slow, especially if your character is too injured to wake up early.