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: An overview published by Atlantis Press that analyzes user experience through factors like involvement, presence, and immersion. It also addresses significant challenges such as cybersickness and dizziness.

: This research compares player experiences across different platforms (VR vs. PC) and genres to understand how they influence immersion and enjoyment. Core Themes in VR Game Research Igre VR

: This study highlights specific success stories, such as the game Beat Saber , to illustrate how modern design ideas and mature technology have secured VR's place in the industry. : An overview published by Atlantis Press that

(PDF) Serious Games Supported by Virtual Reality—Literature Review PC) and genres to understand how they influence

: This paper investigates why VR is widely used in gaming, discussing its core principles, the evolution of the technology, and the positive effects various game types have on players.