Akira Toya tracks Hikaru down at Haze Middle School to demand a rematch, only to be flatly rejected. Key Setting: Haze Middle School and Kaio Middle School. Plot Summary
Stung by the rejection, Akira returns to the prestigious Kaio Middle School Go Club. While playing a match against the club advisor, Yun-sensei, the mere mention of Hikaru's name fuels his obsession to improve and eventually face him again.
Sai beseeches Hikaru to take him to a go club so that he can once more play the game he loves (through Hikaru as an intermediary). European Go Federation Episode 07 | Hikaru no Go Wiki | Fandom
His character arc shifts from a "prodigy" to a "seeker." His encounter with Hikaru in this episode solidifies his view of Hikaru as a target he must overcome.
anime differences for this specific chapter, or do you want to move on to the arc? Hikaru no Go Episode Guide - European Go Federation
Hikaru has officially started middle school and is trying to establish a Go club with Tsutsui. Akira, still haunted by his previous losses to "Hikaru" (actually Sai), tracks him down at his new school. Akira challenges him to a game, but Hikaru—who is starting to feel the pressure of being a "fraud" and wanting to play his own Go—refuses to play.
Continues to desire games, but is forced to watch as the friction between Hikaru and Akira grows. Production Note
Akari Fujisaki decides to hang out at the Haze Go Club to support Hikaru, marking the early stages of the school's Go team. Character Highlights