Gamemaker: Studio Course Level | 2
A) To make one object follow another on screen.
Briefly explain how a switch statement can be used to manage different enemy states (e.g., IDLE, CHASE, ATTACK). Answer Key & Teacher Notes Correct Answer Explanation 1 C GameMaker: Studio Course Level 2
Layers refer to specific named editor layers; Depth uses a numeric Z-axis value. Efficiency A) To make one object follow another on screen
Describe how you would use a "Collision Event" to destroy a "Collectible" object when the "Player" object touches it. Part 3: Practical Application (Project Scenario) GameMaker: Studio Course Level 2