Mankind and the Varl (a race of horned giants) live in an uneasy peace after two great wars against the , a race of stone-armored beings. As the game begins, the Dredge—long thought extinct—suddenly reappear in massive numbers, driving the living south in a desperate exodus. The Two Caravans
To defeat the "unkillable" Bellower, a magical silver arrow must be used. Depending on your choice, either Rook or Alette fires the shot, defeating Bellower but dying in the process. File: The.Banner.Saga.v2.60.02.zip ...
The narrative follows two main groups whose paths eventually converge: Mankind and the Varl (a race of horned
Beyond the Dredge, a "darkness" is spreading from the north, and a massive World Serpent has emerged, causing cataclysmic earthquakes. Depending on your choice, either Rook or Alette
The story is heavily driven by , where decisions regarding resources, leadership, and dialogue can lead to the permanent death of major characters. To help you with the next part of the trilogy,
Led by a hunter named Rook and his daughter Alette , this group is forced to flee their home and lead a growing number of survivors across the frozen wilderness. Key Plot Points