Reduced costs for "Village Militia," "Training Grounds," and "Town Watch".
Fixed a late-game issue where no cardinals remained; the Papal States now prioritize keeping at least two cardinals in court.
The "Town Watch" upgrade now directly increases a town's siege defense.
If you are looking at a file with this name on a non-official site:
Version 1.1.0 was a significant milestone focused on refining AI behavior and tactical combat. 🧠 Strategic & AI Overhaul
Units like cavalry are now optimized to target fleeing archers.
Army leaders are now less aggressive when winning decisively, preventing unnecessary unit losses.
Reduced costs for "Village Militia," "Training Grounds," and "Town Watch".
Fixed a late-game issue where no cardinals remained; the Papal States now prioritize keeping at least two cardinals in court. File: Knights.of.Honor.II.Sovereign.v1.1.0.zip ...
The "Town Watch" upgrade now directly increases a town's siege defense. Reduced costs for "Village Militia," "Training Grounds," and
If you are looking at a file with this name on a non-official site: Reduced costs for "Village Militia
Version 1.1.0 was a significant milestone focused on refining AI behavior and tactical combat. 🧠 Strategic & AI Overhaul
Units like cavalry are now optimized to target fleeing archers.
Army leaders are now less aggressive when winning decisively, preventing unnecessary unit losses.