: Starting food for the "Pioneer" difficulty was increased, and the time before homes were abandoned due to lack of supplies was doubled from 4 to 8 months.
A major portion of v0.7.6 was dedicated to "cleaning up" the frontier. Developers addressed several immersion-breaking bugs: Farthest Frontier v0.7.6 Early Access
: Tier 1 and 2 barns saw capacity adjustments (10 and 20 cows respectively), and players could no longer purchase cows from the Trading Post until a barn was fully constructed. Technical Fixes & Optimization : Starting food for the "Pioneer" difficulty was
: Added a critical (!) indicator for buildings with full storage to help players identify production bottlenecks. Farthest Frontier v0.7.6 Early Access