Does the game successfully make you feel the weight of a "wrong" moral choice? 2. Digital Preservation vs. Piracy
Compare the 2014 game's mechanics to the original Arthur Conan Doyle stories to see if "Interactivity" enhances or diminishes the "Sherlock Holmes" mythos. Does the game successfully make you feel the
Crimes & Punishments was a turning point for the series because it allowed players to fail or choose "moral" vs. "legal" endings. A paper could analyze how the game forces players to engage with the (Retributive vs. Restorative) rather than just solving a puzzle. Does the game successfully make you feel the
Does the game successfully make you feel the weight of a "wrong" moral choice? 2. Digital Preservation vs. Piracy
Compare the 2014 game's mechanics to the original Arthur Conan Doyle stories to see if "Interactivity" enhances or diminishes the "Sherlock Holmes" mythos.
Crimes & Punishments was a turning point for the series because it allowed players to fail or choose "moral" vs. "legal" endings. A paper could analyze how the game forces players to engage with the (Retributive vs. Restorative) rather than just solving a puzzle.