next to your new ScreenGui and select Frame .
Rename the button in the Properties panel under the field to reflect its simulated function (e.g., "Auto-Build", "Add Resources", or "Spawn Tower"). Build Tower Simulator Hack Script GUI
and access the Explorer window on the right side of the screen. Locate the StarterGui folder in the hierarchy. next to your new ScreenGui and select Frame
local button = script.Parent -- This function triggers whenever a user clicks the button local function onButtonClicked() print("Command triggered successfully!") -- Insert your specific tower-building or resource logic here end button.MouseButton1Click:Connect(onButtonClicked) Use code with caution. Copied to clipboard Locate the StarterGui folder in the hierarchy
Use the dragging tool in the studio viewport to scale and position your box on the screen.
Insert a directly inside that TextButton to make it execute a reaction when clicked. 📜 Step 4: Write the Trigger Code
next to your new ScreenGui and select Frame .
Rename the button in the Properties panel under the field to reflect its simulated function (e.g., "Auto-Build", "Add Resources", or "Spawn Tower").
and access the Explorer window on the right side of the screen. Locate the StarterGui folder in the hierarchy.
local button = script.Parent -- This function triggers whenever a user clicks the button local function onButtonClicked() print("Command triggered successfully!") -- Insert your specific tower-building or resource logic here end button.MouseButton1Click:Connect(onButtonClicked) Use code with caution. Copied to clipboard
Use the dragging tool in the studio viewport to scale and position your box on the screen.
Insert a directly inside that TextButton to make it execute a reaction when clicked. 📜 Step 4: Write the Trigger Code