A mode for combining and mixing different animation clips (e.g., transitioning from a walk to an idle).

Use the Skin or Physique modifier to attach the biped skeleton to your 3D mesh.

Bipeds are created as a skeleton-like hierarchy that mimics human anatomy. Animation Modes:

Provides full manual control over every bone for custom movements.

Bipedalism is a form of terrestrial locomotion where movement occurs via the two rear or lower limbs.