: A Dimir (Blue-Black) anchor that generates 1/1 unblockable spirits whenever you draw your second card in a turn.
: Efficient black removal that exiles creatures with a mana value of 3 or greater. Key Two-Color Archetypes
According to the Official Prerelease Guide , every color pair has a "signpost uncommon" that dictates its strategy: Color Pair Strategy Focus Tempo/Aggro using evasive creatures. Blue-Black (UB) Control deck focusing on card advantage and spirit tokens. Black-Red (BR) Firebending Pure aggro with direct damage and fast creatures. Red-Green (RG) 4+ Power Matters Midrange/Ramp using large creatures like Tiger-Dillo. Green-White (GW) avatar
: A flexible 3/2 flier that can re-trigger your own "enters" abilities or remove a blocker.
: Each color has payoffs for having mostly one basic land type, which can be powerful if you find your lane is open early. : A Dimir (Blue-Black) anchor that generates 1/1
: Avoid splashing a third color unless you have dual lands or specific mana fixing.
[Draft] The Ultimate Guide to Avatar: The Last Airbender Draft : r/spikes Blue-Black (UB) Control deck focusing on card advantage
Midrange deck that scales power with the Ally creature type. Control-leaning deck using tokens as fodder. Deck-Building Tips