As Pip took shape, Leo entered the world of nodes and attributes . Every move he made was tracked in the . He spent hours in the Outliner , organizing the hierarchy so that when Pip’s arm moved, his hand followed.
Leo turned to the timeline. He set his frame rate and moved to frame 1. He positioned Pip’s hand in a wave. He pressed to set a keyframe. autodesk-maya-2014
He began by navigating to to create a new project , carefully naming it Pip_Adventure_2014 . In the viewport, he started with a primitive cube —the humble ancestor of all complex 3D art. Using the Modeling Toolkit , Leo pulled at vertices and edges, extruding faces to turn that cube into Pip’s torso. He relied on box modeling techniques, carefully inserting edge loops to define the curve of a wooden shoulder or the notch of a knee. The Ghost in the Machine As Pip took shape, Leo entered the world