The game centers on "social observation," where non-player characters (NPCs) interact automatically, forming friendships, rivalries, and romances even without player input.
: Success rates for social actions are determined by an NPC's Like, Love, Dislike, and Hate (LLDH) stats.
: Use "Encourage" or "Calm" to resolve negative moods like Sadness or Anger. Advanced Relationship Management
: Lovers may confront you if they hear rumors of cheating. While denying them doesn't hurt the relationship, admitting to cheating always results in the "Unforgivable!" status. Character Customization (AA2 Edit)
: Characters with the Evil trait are dangerous; they resist break-ups and may put the player on a "hit list" if provoked.
: Aim to interact when an NPC is in a Blush or Horny mood, as these states double Love point gains.
Artificial Academy 2 (AA2) is a 3D social simulation and intervention game developed by Illusion. It allows players to manage a school environment with up to 25 characters (24 students and 1 teacher), emphasizing deep character customization and dynamic AI relationships.
: Use these to initiate conversations safely; failing these won't typically decrease an NPC's opinion of you.