: Mention any unpolished animations or technical bugs (e.g., "Character toon shader needs tweaks"). Best Practices for Animation Assets
: File formats (e.g., .json , .png , .fbx ), sprite sheet dimensions, and framerates. Usage Instructions : Animated assets.7z
: Before exporting, ensure your asset list is complete, checking for necessary separate parts like eyes for blinking or hats that can fly off. : Mention any unpolished animations or technical bugs (e
A write-up for typically serves as a README or project documentation that explains what the compressed archive contains, how to use the assets, and any licensing requirements. A write-up for typically serves as a README
: When archiving, use "save with assets" features in software like Cinema 4D or After Effects to ensure all linked files are included in the .7z file.
: List the types of animations included, such as: Core Movements : Idle, Walk, Run, Jump. Combat/Interactions : Attack, Hit/Damage, Death, Interact.
: If these are for games, ensure they have good "feel" and readability for the player.