Ah_eto_bleh_guilty_gear_strive_animation -

: Utilizing heavy inner lines and "ink" outlines that change thickness based on perspective. Community Resources

: Browsing communities like r/Guiltygear can provide references for the "bleh" pose applied to different cast members like Happy Chaos or Ramlethal . ah_eto_bleh_guilty_gear_strive_animation

: Using a lower frame rate (often 8–12 fps) to mimic traditional 2D anime, even though the models are 3D. : Utilizing heavy inner lines and "ink" outlines

If you are looking to create your own version of this animation, there are community-shared resources available: ah_eto_bleh_guilty_gear_strive_animation

: Avoiding the "floaty" look of standard 3D animation by snapping between keyframes.